

I would experiment with Gwent, a game I had loved in the Witcher games, but the ‘rock-paper-scissors’ dynamic of the game felt forced. This random feature relied on interaction by my opponent, and was thus in their gift to trigger or not. If that card was a ‘prophecy’ card I would be able to play it during my opponent’s turn. There was a random element of interaction whereby if my life total was reduced by a multiple of 5, I would draw a card. My opponent would typically know at the end of my turn whether it was possible (or advisable) to attack me, and there was little that could be done to stop them.
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The game played out as a series of actions taken by my opponent followed by a series of my own actions with little interaction between the two. The second ESL problem was the lack of interactivity. This volatility was a question of strategy as well as value Should I spend my gems to create a deck that’s going to get banned? Should I invest in cards that may one day not read as they did when I bought them? The desire to balance’ the game meant that it could be very volatile. ‘Nerfs’ and ‘buffs’ were part of the metagame. If I left the game for a couple of months and returned, I could find that a combo or strategy I devised was no longer viable or optimal. The first of these was the malleability of the game the text, effects and power levels of the cards were not fixed and could be adjusted by the developer. I left this game soon after beginning however for two reasons. I still hold this game in very high esteem. I could wield shouts as the Dragonborn, summon huge mechanical constructs as the Clockwork God Sotha Sil, or plunge my opponents into a series of oppressive commercial contracts using the skills of the Thieves Guild.

This game allowed me to immerse myself in battles between legendary heroes that I had spent hundreds of hours role playing on my Switch and PC. I was very impressed by Elder Scrolls Legends, an intellectual property based on the epic fantasy series of the same name.
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I was rewarded with 20 free foil cards for this feat, and chose to complete my ‘Traditionaldmor’Īfter leaving Shadow Era I looked for another game to play. This loss reminded me that no matter how successful I became, there will always be more talented people who push me to improve.īecoming the first player to obtain 1000 wins with my chosen ‘hero’, ‘Loest, Savior of Layar’. Mentoring newer players and seeing them succeed.īeing soundly beaten in RS’ intra-guild tournament by the guild’s best player, PhillipW. Innovating a new deck, ‘Traditionaldmor’ that could cast a game-ending ‘Ally’ card as early as turn 4. Highlights include:Īchieving the number one ranking on 1st April 2018. I have many fond memories of my time playing Shadow Era. The game provided a relaxing dopamine rush in downtime as well as a fraternity I became a member of a ‘guild’ called The Rising Sun (RS). Between 20 I was an avid player of the game Shadow Era. The advent of online card games provided an opportunity for me to compete. Unfortunately as a poor kid from the inner-city I could never afford to play seriously. Trading card games have been a hobby of mine since I was a six year old playing Pokemon and Yu-Gi-Oh alongside collecting Magic the Gathering (MTG) and Digimon cards. Given the constraints of physics I had to accept the simulcrum of simulations.

In another life I would have loved to be a wizard of some description. I read Terry Brooks’ Magic Kingdom of Landover series, the Hobbit and Pullman’s Dark Materials trilogy. Shadow Era is a strategy and role-playing game that gives you enjoyable single player action and also allows you to challenge your friends to fast-paced battles over the Internet.As a child I was fascinated by the fantasy genre. Just go and check out a few screen captures and you'll see what we mean.

The game has excellent artistic design, with truly impressive illustrations. You can play with the same account on any platform, so all of your characters, cards, and progress will be the same. Shadow Era is available for Windows, Mac, iOS, Android, and even browser-based playing. But resource management and the figure of the hero are very different in Shadow Era, which makes for a much faster and more fluid combat system. Shadow Era's gameplay, which is quite different from other, similar games, still recalls certain things about Magic: The Gathering. Shadow Era is a free online collectable trading game that invites you to take part in strategy-based battles using tons of cards featuring creatures, spells, and abilities.
